Topic: opengl

Windows Store app certification policy, IBM’s industry-specific predictive analytics, and Chevrolet’s connected auto compatibility—SD Times news digest: May 28, 2015

Microsoft is working to improve its Windows Store experience by enforcing a more rigid app certification policy. The 10.1 policy will apply to new and existing customers, and is designed to eliminate app store clutter, ensure apps are appropriately priced, distinguish between informational and non-informational apps, and ensure apps have relevant titles and keywords. Microsoft … continue reading

Google’s empty Android Lollipop encryption promise, IBM Mobile Accessibility Checker, and Khronos Vulkan—SD Times news digest: March 3, 2015

Google’s pledge last September to require standard full-disk encryption on all Android Lollipop devices has turned out to simply be a “very strong recommendation.” According to a report from Ars Technica, while the Nexus 6 and Nexus 9 devices do offer full-disk encryption, newer devices running Lollipop such as the second-generation Moto E and the … continue reading

SD Times Blog: The OpenGL 4.5 release is big, but Microsoft joining in is bigger

The OpenGL 4.5 specification was introduced today by the Khronos Group. This version offers Direct State Access (DSA), a feature that’s long been available in Direct3D, Microsoft’s 3D API, but is now finally available for OpenGL developers. DSA was already an extension in the OpenGL world, but version 4.5 brings it into the core of … continue reading

Zeichick’s Take: OpenGL ES 3.1 isn’t your father’s graphics language

Graphics on mobile devices look stunning thanks to the latest update … continue reading

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