Topic: mobile games

Zeichick’s Take: You’ve got 30 seconds. Make the most of it

Thirty seconds. That’s about how long a mobile user will spend with your game before deciding if he or she will continue using it. Thirty seconds. Maybe a minute. If you haven’t engaged the customer by then, forget it. That’s according to Graeme Warring, COO of 2XL Games LLC, a game startup based in Phoenix. … continue reading

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