But Adib said we won’t see 3D motion tracking in gaming for a couple more years.

“It depends on how fast the industry is wiling to adopt it and how fast the technology evolves,” he said.

The technology is evolving fast on MIT’s researchers’ end, but a major limitation stands in their way. Currently, WiTrack is only capable of tracking one person, and it may be a while before it can track more than one person in motion at a time.

One way the researchers see the technology being used in the near future is in monitoring the elderly. Today, in order to monitor the elderly, they are required to wear sensors, which, in cases of dementia, can be forgotten to be worn. With WiTrack, no sensors or cameras are required, and it can detect a fall with a very high degree of accuracy.

The researchers are expected to present their findings in April 2014 during the USENIX Symposium on Networked Systems Design and Implementation.

More information on WiTrack can be found here.

About Christina Cardoza

Christina Cardoza, formerly known as Christina Mulligan, is the Online & Social Media Editor of SD Times. She covers agile, DevOps, AI, machine learning, mixed reality and software security. Follow her on Twitter at @chriscatdoza!