Topic: games

VR problems now just regular problems

In years past at the Game Developers Conference in San Francisco, VR has been the thing of secret behind-closed-doors demos, and long lines for the peons. It was enough to have the hardware and a single demo to show it off, and you’d have lines around the booth. But this year, VR is just another … continue reading

Wild interfaces highlight innovation at GDC

Inside the enterprise, innovation is a thing. An object you can put your hands on and quantify with metrics. Innovation is the stuff of committee meetings, management chains and heavily monitored processes. Most enterprises could be seen as slow innovation manufacturing lines, cranking out modicums of new ideas to keep themselves afloat in the seas … continue reading

SD Times Blog: Go falls. What’s next?

Last week, Google announced that its AI had defeated a 2 dan Go player in Europe. We covered this news, as did many outlets. The news, however, has far greater implications than many outlets let on. This is, perhaps, the largest single advancement in AI development since Marvin Minsky arrived at MIT. Perhaps that’s why … continue reading

Google’s empty Android Lollipop encryption promise, IBM Mobile Accessibility Checker, and Khronos Vulkan—SD Times news digest: March 3, 2015

Google’s pledge last September to require standard full-disk encryption on all Android Lollipop devices has turned out to simply be a “very strong recommendation.” According to a report from Ars Technica, while the Nexus 6 and Nexus 9 devices do offer full-disk encryption, newer devices running Lollipop such as the second-generation Moto E and the … continue reading

Enterprises can learn from game development

Enterprises could learn a thing from how game companies handle tools and scalable architectures in their products … continue reading Protection Status