This week’s featured GitHub project was created with the mantra that building HTML5 games should be just as fun as playing them.

Phaser is an open-source 2D game framework for building HTML5 games to run on desktop and mobile browsers. The framework supports Canvas and WebGL rendering, and games can be compiled to Android and iOS.

Maintained by Photon Storm, a.k.a. Richard Davey, the framework is used by thousands of developers and has racked up more than 3,000 forks and 9,500 stars on GitHub in the past year. Phaser is based on open Web standards and is built with JavaScript. According to the Phaser website, it has been used to develop hundreds of games that are played millions of times a month.

The framework includes game development capabilities from physics and particles to mobile camera functionality, tile maps and device scaling. Developers can create games directly in the Phaser Sandbox.

Phaser 2.4.2 was recently released, adding a new video component, fully boned creature animation support, cache and loader updates, and a dynamic sprite and gradient generator, among other new features and enhancements.

Phaser’s open-source development is supported through its Patreon crowdfunding campaign.