DataStax plans to take its key-value store and add graph capabilities with the release later this year of DataStax Enterprise Graph. On Feb. 3, DataStax snatched up the maker of the TitanDB graph database, Aurelius. The move might have been somewhat suspicious at the time, as DataStax had been focusing all of its corporate energy … continue reading
When Mischa Spiegelmock takes interest in something about the history of software, it’s best to just get out of his way. This was the case, yesterday, when he published a little blog he’d written about POSIX. The results of his experiment basically proves that the old ways of building democratized, community-driven software are completely ridiculous … continue reading
While Apple was announcing the final set of features for its watch on Monday morning, Wearables TechCon was taking place just 50 miles away. Wearables TechCon attendees were abuzz about the new watch, but not just because they wanted to purchase one: They were excited to see one of the world’s largest company validating the … continue reading
There’s a crazy rumor going around the Valley right now that Oracle is about to buy Salesforce.com. Personally, I don’t buy it at all, but I will see fit to explain why people are saying this: Insiders have sold off a bit of stock. Really, the sales are concentrated around Feb. 24, when a segment … continue reading
When Germany won the World Cup in 2014, it had a secret helper of a digital nature. Working with Adidas, the World Cup team integrated wearable sensors into its practice sessions to quantify player performance. The resulting victory may not have came only from the wearable sensors, but it’s beginning to look as if player-based … continue reading
You could be forgiven for mistaking Game Developers Conference for a virtual reality development event: This year’s conference offered more headsets and visors than any previous show. But despite the popularity of VR headsets and augmented reality applications, the real news of the show was the lowering of price barriers around the 3D engines that … continue reading
Red Hat yesterday announced the general availability of a new version of its Enterprise Linux aimed at easing the management and implementation of containers. Red Hat Enterprise Linux 7 (RHEL 7) Atomic Host is a slimmed-down version of the enterprise operating system, designed to run containers rather than applications themselves. Jim Totton, vice president and … continue reading
Eclipse is picking up the MQTT (Message Queue Telemetry Transport) standard for easing the creation of Internet of Things products. To support MQTT adoption, the Eclipse Foundation has released Eclipse Paho 1.1 and Eclipse Mosquitto 1.4, which implement the client and broker ends of the MQTT equation, respectively. MQTT is an OASIS standard that was … continue reading
As enterprise developers, you may be relatively unaware of what’s going on in the 3D game engine market. At the annual Game Developers Conference in San Francisco this week, the two titans of game development tools are fighting it out in a battle that’s yielding big wins for developers. First to strike a blow was … continue reading
Building a successful application in this marketplace can be a bit like trying to row without a paddle. But there’s a new startup in town called Paddle, which hopes to help developers monetize their applications and monitor those purchases through a suite of new tools. Christian Owens, CEO of Paddle, said that “Paddle doesn’t want … continue reading
Perforce today announced the release of Helix, the newest version of the company’s source-code-management and versioning system. New to Helix are distributed development support for the traditional Perforce suite of tools, and new security features that monitor repository usage and track suspicious behavior. This is a problem perhaps most noticeable in the video gaming world, … continue reading
It was only a few short months ago that a vulnerability in the Xen Hypervisor resulted in problems for Amazon’s EC2. We called it the Amazonian apocalypse then, and the time has come for its sequel. Last time, as you may recall, servers were chunked into sections and given windows during which they needed to … continue reading